Things You Should Probably Know, Because I Say So
lagio:

Goddamn it

lagio:

Goddamn it

I’m thinking: browser based game

destinycircle:

Mostly text based for now. Based on one of my earlier campaign (pen-and-paper) hooks into the game setting that I ran for some friends in… 2008?

Starting a page to outline the basic mechanics. Hoping to have an alpha build by the end of the year.

As you drift to sleep, the noise of the world falls away. Faintly, you become aware of a soft caress against your skin.

[feel around]

At the slightest movement a silky touch greets you, as if caught in some sort of web.

[move]

You begin to move, walking, pushing on through a maze of silence guided only by tactile sensation.

[more]

Shots Fired

Shots Fired


さまになってる | 茶とむ
jakewyattriot:

Tiny detail of a thing I’m working on.
-Jake

jakewyattriot:

Tiny detail of a thing I’m working on.

-Jake

hato-xaq:

Cosplay Level: Stanley
If this game gets anymore meta the universe will collapse into itself.

hato-xaq:

Cosplay Level: Stanley

If this game gets anymore meta the universe will collapse into itself.

parkuspanda:

Pikmin Jump!

parkuspanda:

Pikmin Jump!

capygames:

beatfist:

Some thingeys I did on Super Time Force.

Capy artist Kelly Smith gives you a little, tiny peak into her art & animation work on Super Time Force.

nerdsandgamersftw:

Nintendo Color Silhouettes

By Michael Myers

Jotun, an epic journey through Viking purgatory.

Jotun, an epic journey through Viking purgatory.

kylefewell:

My piece for the Fangamer <3 Attract Mode show happening on August 30th at 1923 Events in Seattle, WA. I recently got Pikmin 3 through that Mario Kart 8 promotional deal and I really loved it. Highly enjoyable and addictive little game. Also, Pikmin are adorable. 

If you happen to be at PAX Prime or live/are in Seattle that day, should stop by the gallery show :D it will be fun.

My favorite score from the game.

sixpenceee:

thebartolonomicron:

sixpenceee:

EVERYDAY THE SAME DREAM is an art game about alienation and refusal of labour. You are a faceless, unnamed man going about his business. The game has alternatives endings. Will you end up going to work and working in a little cubicle like every day, or will you take another route and do something different for once? 

PLAY IT HERE

You may also like: ENTITY

OK LEMME TALK ABOUT EVERY DAY THE SAME DREAM.

My history of game design teacher had us play through this game for ten minutes one class, and then played it on the projector.

At first no one seemed to really get it, it just seemed like a daily life simulator with catchy music (the music carries the game beautifully, don’t play it on mute if you can help it).

Then some of the other students began murmuring and questioning the point of the game after a few play throughs.

Yes, there are different ways to end the day, but the game has only one true ending, which is reached after ending the day every way possible.

Don’t judge the game by the minimalist graphics and simple gameplay mechanics. Every Day the Same Dream is a brilliantly crafted and for some a highly therapeutic experience.

Things you do one day can and often will affect the following days, (your wife leaves you, the homeless man vanishes, you lose your job, etc.) Until you’re left with only one final option, which I won’t spoil.

To paraphrase my professor, this game makes you look for a deeper meaning, not just in the game but also in yourself. It takes you to a place within yourself you need to be to understand yourself and how you interact with the real world.
Play it all the way through and see for yourself.

I think everyone needs to hear this