My piece for the Fangamer <3 Attract Mode show happening on August 30th at 1923 Events in Seattle, WA. I recently got Pikmin 3 through that Mario Kart 8 promotional deal and I really loved it. Highly enjoyable and addictive little game. Also, Pikmin are adorable.
If you happen to be at PAX Prime or live/are in Seattle that day, should stop by the gallery show :D it will be fun.
My favorite score from the game.
EVERYDAY THE SAME DREAM is an art game about alienation and refusal of labour. You are a faceless, unnamed man going about his business. The game has alternatives endings. Will you end up going to work and working in a little cubicle like every day, or will you take another route and do something different for once?
You may also like: ENTITY
OK LEMME TALK ABOUT EVERY DAY THE SAME DREAM.
My history of game design teacher had us play through this game for ten minutes one class, and then played it on the projector.
At first no one seemed to really get it, it just seemed like a daily life simulator with catchy music (the music carries the game beautifully, don’t play it on mute if you can help it).
Then some of the other students began murmuring and questioning the point of the game after a few play throughs.
Yes, there are different ways to end the day, but the game has only one true ending, which is reached after ending the day every way possible.
Don’t judge the game by the minimalist graphics and simple gameplay mechanics. Every Day the Same Dream is a brilliantly crafted and for some a highly therapeutic experience.
Things you do one day can and often will affect the following days, (your wife leaves you, the homeless man vanishes, you lose your job, etc.) Until you’re left with only one final option, which I won’t spoil.
To paraphrase my professor, this game makes you look for a deeper meaning, not just in the game but also in yourself. It takes you to a place within yourself you need to be to understand yourself and how you interact with the real world.
Play it all the way through and see for yourself.
I think everyone needs to hear this
This is like my everything
Battleblock Theater - Secret Level Song
Even if you have no clue what game this is. Listen to this. It’s phenomenal.
If I mysteriously disappear, it is because I have started using this as my alarm sound and my boyfriend has killed me and hidden the body.
Even though I saw her livestream (you can check it out here) the sketches for these, I was still completely floored when Ashley Mackenzie sent these pieces. Look at them! Oh and in the zine, these are printed back to back so that it feels like you’re entering the door - they’re beautiful and functional!
Also many congratulations to Ashley for being our third contributor in this year’s Spectrum Annual! So proud of you, girl!
This is one of the best games to date, unless you decide to 100% it find out just how completely unfinished it is.
Journey | as requested by the lovely forerunner“My companion and I were alone with the stars; the misty river of the Milky Way flowing across the sky, the patterns of the constellations standing out bright and clear, a blazing planet low on the horizon…”
I look forward to the PS4 port so we can crash Youtube uploading our gameplay footage.
Here’s a board game that I’ve been noodling with called Wizard Sailing.
Man I don’t know if I’ll ever be able to make a working board game by myself. It feels like I’m as unlikely to make a board game than I am to make a video game, like I’m missing some fundamental math skills, or that I don’t “think in games” like I know some designers do. HOWEVER this is a lot of fun and I’m going to keep noodling with it.
Haha okay, so Wizard Sailing DID NOT WORK. The elements listed here functioned alright but there was a whole other part of the game (including cards the cards and a player board shown in the photo above) that were a disaster. I have some new ideas to try, so here’s hoping for the next version of this.
Things to develop still.
1). Figure out penalties for when boats hit rocks, and each other.
2). Figure out how the game begins, how to simulate the chaotic start of a real sailing race.
3). Figure out the point system.
and, most importantly,
4). Make it feel more wizardy! One thing I want to do when I re-develop the cards and the player boards is to make a spell system that feels good, and figure out spells (like rock formations, wind control, second boats, torpedoes etc.) and how to make the spells fun without having the game turn into a random pile.
But yeah! I’m going to keep plugging at this.
Lonely Rolling Star - Katamari Damacy