Battleblock Theater - Secret Level Song
Even if you have no clue what game this is. Listen to this. It’s phenomenal.
If I mysteriously disappear, it is because I have started using this as my alarm sound and my boyfriend has killed me and hidden the body.
Even though I saw her livestream (you can check it out here) the sketches for these, I was still completely floored when Ashley Mackenzie sent these pieces. Look at them! Oh and in the zine, these are printed back to back so that it feels like you’re entering the door - they’re beautiful and functional!
Also many congratulations to Ashley for being our third contributor in this year’s Spectrum Annual! So proud of you, girl!
This is one of the best games to date, unless you decide to 100% it find out just how completely unfinished it is.
Journey | as requested by the lovely forerunner“My companion and I were alone with the stars; the misty river of the Milky Way flowing across the sky, the patterns of the constellations standing out bright and clear, a blazing planet low on the horizon…”
I look forward to the PS4 port so we can crash Youtube uploading our gameplay footage.
Here’s a board game that I’ve been noodling with called Wizard Sailing.
Man I don’t know if I’ll ever be able to make a working board game by myself. It feels like I’m as unlikely to make a board game than I am to make a video game, like I’m missing some fundamental math skills, or that I don’t “think in games” like I know some designers do. HOWEVER this is a lot of fun and I’m going to keep noodling with it.
Haha okay, so Wizard Sailing DID NOT WORK. The elements listed here functioned alright but there was a whole other part of the game (including cards the cards and a player board shown in the photo above) that were a disaster. I have some new ideas to try, so here’s hoping for the next version of this.
Things to develop still.
1). Figure out penalties for when boats hit rocks, and each other.
2). Figure out how the game begins, how to simulate the chaotic start of a real sailing race.
3). Figure out the point system.
and, most importantly,
4). Make it feel more wizardy! One thing I want to do when I re-develop the cards and the player boards is to make a spell system that feels good, and figure out spells (like rock formations, wind control, second boats, torpedoes etc.) and how to make the spells fun without having the game turn into a random pile.
But yeah! I’m going to keep plugging at this.
Lonely Rolling Star - Katamari Damacy
I’m drifting up a mountain made of pixels, climbing an ascending maze of brightly-colored craggy cliffs against a melancholy chiptune soundtrack.
I’m playing Hyper Light Drifter, the upcoming action role-playing game from indie developer Heart Machine. The game is a love letter to retro SNES games, all the way down to the comforting old-school soundtrack with its minimalistic tones. Hyper Light Drifter is somewhere between thatgamecompany’s Journey, Studio Ghibli film Nausicaa of the Valley of the Wind and a game pulled straight out of the 90s.
Beyond excited for this game.
*skips tutorial* how the fuck do you play this game
I’ve suffered through some excruciatingly bad tutorials in my day.